Pimp My Battlegroup #3 - Stealing Green BG’s

February 3rd, 2010

For this weeks Pimp my Battlegroup I decided to try something a little different. Instead of taking one of your battlegroups, I stole CorpsE’s instead (shhhhh!) . It’s no secret he’s run a steady Savage Tundra/Forsaken Wastes mixture for quite some time. It’s likely familiar enough he could play it in his sleep, but what happens when I try to play this old school deck?

I played a few ranked matches not to mention casual challenges and came up with some very clear conclusions.

What I Liked:

Eternal Lich – This an old Forsaken Waste favorite. An incredible amount of reach and if someone manages to kills it, Poof! Here is another one! It’s hard not to like this champion

Jakei Elder – I haven’t played this champion much so he was just “Snow Trail guy” to me. However, it was nice to be on the delivering end of Force Barrier for once. Admittedly I liked it so much I was dropping it just to annoy my opponent.

Executioner - I didn’t like Scorn at all because running two of these was costly when you add in Shrine Scry. However Exertion, Execute, and Mobility help make up for it and this champion is a beater for certain

Lich King - It’s the Lich King. I think that says enough.

Nora Beast - Who doesn’t like Nora Cows? Moo…Nora. Moo…Nora. This was a good way to setup a nice stash of Nora for faster deployment and spells. After playing them I kind felt like they should be equipment but fortunately I don’t have to make those decisions . They never left my Shrine deployment area.

Conjure Ice Block - This one fit in the same department as Force Barrier. Plop! Your font is contested!

Ice Storm - This was much better to me than Deep Freeze. The damage was comparable but it changed the terrain which I found more useful.

Gale Force - This spell just blows stuff around and into each other which I found not only useful but entertaining. Mix it in with Ice Block and you can dish out some pretty hefty damage for well under 100 Nora.

Lonx Hunter - I ran mine a little pricey but if you can get her in the fight she hits really hard with Pummel. Add Block with Dodge and she also mitigates damage as well. This is an all around solid unit to run in my opinion.

Essence Drain - This spell really appealed to me with it’s simplicity. You cast the spell and remove 50% of the targets hitpoints. This made taking down key units a little easier (I’m looking at YOU Mauler).

Soulreave - This has to be one of the best utility spells in PoxNora. Giving your champions Loss of Life attacks is the perfect way to punch through something with a lot of resistances.

What I didn’t like:

Pox Harbinger - Yes he still runs Forsaken Waste Harbingers and apparently much more effectively than I. I found myself relying more on the Eternal Lich and Lich King but they have their place.

Bone Elemental - Everyone remembers Bone Elementals from their glory days last year but they are still viable units to run. I might have just been worn out from seeing them so much but being able to Charge and poop out skeletons wasn’t enough for me.

Deep Freeze - This is just a big Area of Effect that does ok damage and freezes water if there happens to be any. I didn’t find myself using it unless I had nothing else.

Domination - Anyone who has watched CorpsE play know one of his signature moves is to find any elevation in the game to Dominate your champion off of. It works for him, but less for me.

Mobilization - There is no argument that this is a useful spell and I’d probably be a fool not to run it. I just didn’t find it as fun as Initiative which gives you Action Points right from the start.

It was certainly interesting playing this battlegroup as my experience with Splits isn’t vast. It’s not something I would play regularly, but to be fair CorpsE has this customized so much it would be like wearing his shoes. And who really wants to be in his shoes? They are kind of small.

Discuss this on PoxNora Forums

CorpsE RadarX
Community Manager

Pimp My Battlegroup #2

January 20th, 2010

It’s time for another Pimp My Battlegroup which is the never ending challenge to improve my nooblike skills. This week Zetsu12 kindly agreed to let me utilize his battlegroup build. Forglar Swamp is still a weak spot for me, but what a perfect opportunity to try it out. Surprisingly enough, this battlegroup contains no Salaman Hunter so it was already a little outside the norm.

What I liked:

Boghopper Huntmaster - As anyone who has played ranked for 5 minutes knows, it’s all about the Pygmy Hippo. If your opponent sits around long enough, Huntmaster’s Charm makes this little, cute, ungodly terror which must be destroyed. He’s got a few other interesting abilities but this is by far the most useful.

Poisonous Fumes - I was really impressed with this spell. It had some amazing control opportunities as most people won’t run through and take all the damage. Closing off that much space for only 35 Nora seemed like a great deal to me and I used it whenever I could.

Kartch - How can you not be impressed with something having so many base abilities? A damage shield, Leap, and ranged attack all make it worthwhile. Add in Regeneration with Sustain to heal other units? Yes, he costs a ton of Nora, but when he finally arrived I found him extremely powerful.

Poison Elemental - I can remember when this rune was brutally overpowered but now he just seems like a well balanced champion. Elemental Fortitude may not be as powerful as it once was, but it still provides some great protection. Being able to drop poison clouds at range not to mention deflect attacks probably ranked this as one of the runes I used the most in this battlegroup.

Infuse - This is a pretty awesome spell with +1 Damage for every 15 Nora. If you Nora hoard this is a huge advantage and makes that champion into a monster.

Geekal - I don’t see Geekal as much as I used to and maybe its because of his cost. Either way he was a beast in battle. Nora Incarnate provided a damage shield and One With Nora effectively stopped a second attack from the same unit.

Firk Mindweaver - This had a few neat abilities like Illusion of Lies which I found myself using at times. Sure it’s a bit situational but I had fun with it. Mental Net slowed down my opponent and having Psychic attacks made it fairly decent for a mere 63 nora. I added Absorb Illusion for a mere 1 nora and had a nice cheap heal which ate illusions.

Firk Prophet - There are two words for this champion: Paralytic Feedback. With a blocker champion my Prophet was heavy on the pew pew and hard to kill. It was nice to be on the winning side of this conflict for a change.

What I didn’t like:

Flood and Feeding Frenzy - It could be I’m just really tired of seeing this combo. I’m not a fan of Dark Rising either so it stands to reason that I wouldn’t like Feeding Frenzy. There is no argument that it’s an effective tactic so it’s hard to say I shouldn’t use it.

Firk Mindshredder - This made my do not like list based on the fact I’m tired of Pingers. Yes it’s silly, but it’s my reason.

Salaman Negamage - Chalk it up to my noobness but I really didn’t find this champion all that useful. Sure he was immune to fire and with Spellswallower you could build him up, but I’m just not that patient.

Undertow - This spell goes all the way back to Dawn of Elements and I just didn’t find enough situations I could use it in. Dragging your opponent where they don’t want to go is fun and does have its uses but there were other spells I would have preferred.

Loot - This one seemed a little situational. Equipment can make a huge difference on the battlefield but dropping 55 nora kind of hurt. Maybe other FS players have a common use for it, but I couldn’t figure it out.

Overall I had a good time with this battlegroup and learned quite a bit about Forglar Swamp I didn’t know. Without the Salaman Hunter I think its fairly obvious that this uses established runes which perform well. Thanks again to Zetsu12 for letting me borrow it.  Here is the complete setup.

Champions

* Boghopper Huntmaster
* Boghopper Huntmaster
* Boghopper Shaman
* Firk Mind Shredder
* Firk Mind Shredder
* Firk Mindweaver
* Firk Prophet
* Firk Sensorate
* Gekaal, High One
* Kartch, Finlord
* Marsh Gargantua
* Poison Elemental
* Salaman Negamage

Spells

* Backfire
* Drown
* Feeding Frenzy
* Feeding Frenzy
* Flood
* Huntmaster’s Charm
* Huntmaster’s Charm
* Infuse
* Loot
* Monsoon
* Poisonous Fumes
* Soak the Earth
* Undertow

Relics

* Spirit Altar

Equipment

* Deepwater Helm

Discuss this on PoxNora Forums

CorpsE RadarX
Community Manager

Pimp My Battlegroup #1

December 17th, 2009

As anyone who has played me knows, I’m an average PoxNora player.  I enjoy my Rank 500 matches and relish the beatings I take against Rank 100’s.  If I want to get better this leaves me two options: Practice a lot, or ask for help.   I chose the latter and wanting to try out Shattered Peaks I went to bug Faction Moderator Hashinshin who kindly “lent” me his battlegroup theme.  Keep in mind with the following that I’m speaking from the mindset of rank 500ish player.

What I liked:

Clay Form – These were a little different for me.  I’m not used to using to using runes like Grimlic’s mirror so it added another layer of strategy.  It worked out pretty well in some cases, not so well in others.  This was probably due to taking form of something ridiculous like a Yeti Druid.

Lance Admiral Sceian – This is apparently a staple in SP battlegroups and it was pretty easy to see why.  With Bulwark: Voil holding him back and releasing Voil was extremely beneficial.  Dodge, Barrage, and Pummel let me make multiple attacks at ranged, then at melee the next round.

Moga Aviator – This was a sleeper rune of Dire Covenant until a week or two ago.  Even after his adjustment he appears to be still quite useable.  Although he does have Voil Bound, I found Surge more than enough to make up for it.    The Running Start ability absolutely kills me.

Voil Queen – She summons bats.  Lots of them.  What else can I say about her?

Lightning Storm – This was a pretty decent AOE and feel in line with ones I’ve come to expect with other factions.  I haven’t had a chance to use the damage bonus with water yet but the next Forglar Swamp battle it’s coming out.

Earthshaker’s Bracelet – Physical damage reduction?  Yes please!

What I didn’t like:

Voil Sky Captain – He’s carrying two maces in each leg, which is a little weird but I got past the picture.   I liked the fact I had a significant advantage over ground units with Groundstriker.  Although he was a fairly inexpensive unit to run around and cause havoc with I didn’t like liability.  Lowering the defense of nearby units just wasn’t cool to me.

Voil Transporter – Relocate ally is of course useful but this guy just kept getting wiped way too easily (granted it could have been noobness).  He reminded me of a Deep Elf Priestess without the offensive abilities.

Avalanche – This was an OK area of effect.  The damage was lower than I liked and the Grounded and Knockback seemed very situational.  I’m not saying there is a better option available to SP. I just wish I had something more.

Diamond Mace- I’m sure this one can be chalked up to lack of skill but I don’t remember using this.  I’ve run Shatter in Underdepths battlegroups so I do understand the utility.  Getting a champion close enough to break equipment seemed problematic.

So there you have it, my adventures with Shattered Peaks.  Overall this was a fun battlegroup to run and I certainly see why Hashinshin loves it so much.  I’d probably like to explore this faction a bit more and see how Moga, but either way its hard to argue the advantages of Voil.  What would you change or add to this?

Discuss this on PoxNora Forums

CorpsE RadarX
Community Manager

Dire Covenant

November 10th, 2009

Two Nefari dragged the elf back to his holding cell and left him in the cold, dark place.

I should take this blade to your throat. Cowards deserve a slow death, one Nefari brandished his blade and pressed it to the elf’s neck. The other leaned into his ear and spoke in a soft voice.

Next time, the Hook Demon will take a finger; perhaps, that one with the ring. Does that have any value?

The elf was silent. He felt the blade slowly working into the skin, the sharp edge growling for his life. He said nothing.

He asked you a question, traitor! Where did you get the ring?

Geril, the elf, remained silent.

I’ll just keep it. Tomorrow, it won’t have a finger to rest on.

Geril’s hand shook, as he felt the ring slide from his finger. The skin grew cold, where the band once covered and warmed it. It was the ring given to him by Darius. The Nefari gazed over its surface, staring at Elvish inscriptions and mouthing the ancient scripture. The sword was raised from his neck and the Nefari shoved him beyond the steel gate. He could hear it closing, locking, footsteps walking away. He turned to see the soft-spoken Nefari, tossing the ring in the air and catching it in his hand.

“The tree, the insignia on its face; it’s the Eternal Circle.

Geril reached to his throat, stroked the painful mark where the blade sat. He felt the stubble collecting on his chin, the gauntness of his neck; he grabbed at his jaw and felt the shape of the bone. How long had he spent in Sheoul? How long had they kept him captive?

There’s an inscription on the side, too, the Nefari spoke, indicating the grooves along the band with a finger, What does it mean?

How long had he endured? Was the time in weeks, months? When would he be amongst friends? Would he ever have that leisure again? Geril spoke.

In this forest, we are united. All of K`thir joins this eternal circle.

The Nefari sneered, dropped the ring into his pocket, And the Nefari, as well? Are we a part of your union?”

I know nothing.

Of course, brother. Kinsman. You know nothing about sealing the Mouth of Sheoul.

I am a lorekeeper. I was never told-

Anything? It’s the same story. Tell me, what spell are they using? Are they collaborating with the dwarves? The Jakei?

The Hook Demon got nothing from me. You think I’d tell you?

No, of course. I’m just making conversation with a friend, a brother.

Geril rested against the stone wall, at the back of the cell. As he lowered himself to the floor, he felt a rumbling pain in his legs. Beneath the tattered robe, his body was bruised.

A brother does not strike at his own blood.

And a brother doesn’t leave his own blood to rot in the earth.

The Nefari pressed his face to bars, his soft voice harsh, subdued, undercurrents of violence pulsing through each sound:

Did you hear me? A brother doesn’t leave his own blood in the ground, doesn’t leave them to starve, doesn’t leave them to be eaten alive by unspeakable horrors. A brother listens when his own blood is screaming.

The Nefari backed away, turned to walk, glancing back at Geril as he moved:

You bring this suffering on yourself, brother.

He disappeared into the dark shadows of the cavern. Geril looked down at his bare fingers, looked back into the darkness, searched for the ring’s glow, then returned to the hands. The ash was beneath his fingernails and in the crevices of his hands. He rubbed the black dust between his fingers. It was on his skin and in his hair, in his throat and on his tongue. A brother is not cruel, doe not hold true vitriol towards his brethren. A brother does not leave his kin locked away, does not leave him to die in a demon’s den. It was not a plan to seal the opening, but a plan to invade it. M`alta and S`etra would lead a force inside, a company of Rangers and Furies. They would have dwarves with them, priests and priestesses. L`ilim would lead another force through Mount Belkairon, accompanied by another gathering of dwarves. It would be the first offensive on Nefari soil. But, when would it happen? When would they come? Had they forgotten Geril of the Eternal Circle? Waiting was the only option, but his patience would succumb soon. The Hook Demon would take his finger tomorrow, but then what? Would it be his hand next? His arm? When would they grow bored of him? When would he be left to feed K`lzik’s brood? S`etra would find a mangled corpse, not the weary eyes of an old friend. And the alternative? Many corpses, one Geril and another S`etra, all wrapped in spider silk. He brushed his palms on his robe and then examined them; the soot had lifted. This would be his burden and he would carry it with clean hands.

The elf tells them nothing, Grimlic said to Maxxarek, Perhaps my servants would be better suited. They share a form he is accustomed to.

Erimalion rose from his throne and spoke, a voice of many voices, all of them dreadful: Grimlic is out of line. My tortures are breaking the captive. My demons do better than anything his Deep-Elves could muster.

Grimlic turned to Erimalion, the writhing mess, stared into his many eyes.

I do not question your methods. But, perhaps we go about this the wrong way.

Maxxarek smirked, the red lips giving way to teeth. His eyes were aglow, two pulsing orbs emerging from darkness.

“A friendship, Grimlic?

“A creature, more pleasing to his eyes. Something to confide in.

The Demon Lord hissed, a gargling and heinous laughter. Grimlic grinned to him, continued.

We can place another elf in with him, have this one act as a listener. He will speak his deepest fears into this creature.

Erimalion smashed his mace into the rock floor.

Pathetic! Mind tricks will not break his spirit! Break his bones!

Maxxarek raised a hand to Erimalion.

“No. Something else.

He rose from his throne of skulls and stepped towards the center of the chamber.

Think of the world above us. Every nation has sworn an alliance to another. Protectorate and Wrath.

He paused; his wicked sneer caught the orange glow of the magma fonts.

Think of our allies. They question their ties to each other, but they honor them. There is always a question of loyalty.

Maxxarek turned to Grimlic, then to Erimalion.

It is universal. ëAre these my true allies?’ Even as one shakes hands with another, there is that question in the back of one’s mind.

Erimalion spoke, I hold no ire against you.

I am not questioning you. But the question exists, regardless of loyalty. Do you think Menalaus puts trust in Forglar? Does J`orea really trust her alliance with Rugolth?

Grimlic approached, his face alight in the chamber’s vermillion glow: We take illusions into J`thir, posing as dwarves from Ironfist, and have them kill Jakei.

And illusions to K`thir, disguised as Boghoppers. We could have them slaughter a hundred elves! Erimalion spoke, a delight in his demon’s voice.

Maxxarek paced for a moment. As he slowly moved from one part of the chamber to the other, a low and dreadful laughter built in his throat. Soon, it was echoing through the cavern and into the whole of Lower Sheoul. Bok stirred from their places, looked about at the monstrous voice and shook at its violence. Pitspawn joined in, trying to match its power, coming short. He ceased, but the voice still lingered in the dark crevices.

No! There is no need for such unnecessary risk. Our allies can prove useful. Come, Grimlic. Waste no more time waiting for an attack on the Mouth. There is work to be done.

The Fragile Expanse was silent; it had been this way for nearly two weeks. On the one hand, it pleased Dirge. He could hunt at any time of day, without a second thought. However, the silence worried him. It was an altogether unsettling silence. Something had fallen ill. As he traveled through the Expanse, he would pause to take a handful of dirt. Then, he would watch it, look to the grains for signs of life; boar fur or strands from a Pit Wolf’s mane, perhaps even an elven hair. He would hold the mound to his snout, snort at the mass; a boar’s scent, anything with a distinct smell. All he could smell was smolder, the remnants of a burning log. In the pile, he found small specks that didn’t belong. They were gray, unnatural things. They belonged to no animal he had ever seen. Dirge decided he would get the bottom of this illness. One morning, he took his axe and left his den for the edge of the Expanse. He would start there and work his way through to the other end. He would find the disease and root it out.

Beneath the Expanse, deep within the broken earth, something unraveled. Under dust and rock, laughter echoed through darkness.

Let us know what you think on the PoxNora Forums!

The PoxNora World Map

November 5th, 2009

The PoxNora universe is filled with rich history, majestic creatures, and mysterious powers which create a world like no other. Torn apart by war, eight factions battle for control of Nora, the source of conflict among them. With our twelfth expansion, Dire Covenant, we are pleased to bring you an interactive experience which will take you from the winter plains of the Savage Tundra, to the dark home of Underdepths. What can you expect to see when this goes live? Today we’re going to look at what you can expect and what went into bringing PoxNora to life from the folks who made it happen.

Leaping off the Page

The first benefit players will see is bringing what was once just story to life. Lead Designer CorpsE explains what it was like to render PoxNora visually.

Biting off on the PoxNora World map was one of the first things I wanted our team to do when I arrived here at SOE Tucson. The PoxNora world has always felt a little ambiguous, and lacked form or definitive lore. Since 85 % of our players are full faction players and nearly every player has a favorite faction we really wanted to give an image that carried feeling for the world and a territory to identify with. Not only does this map help the player understand where his faction is located in the world it also gave us a great engine to flush out more of the culture, history and battles from the continent of Poxanthru. We’re extremely happy to present this to the PoxNora community and hope players enjoy interacting with it as much as we enjoyed bringing it to life.

As you can see, this map plays an important role in the PoxNora design process and adds depth. Followers of Forsaken Wastes have heard of the Elsarin plight, but now can learn about their city or what horrid beasts live in the Fetid Marsh. The lands roamed by the Exile are no longer just in text, but visually represented. Are you curious where the Ironfist Mountains are in relation to Forglar Swamp? It’s now plain to see which factions share borders and where bitter rivalries have begun.

Opening Up More of PoxNora

The PoxNora World Map may already sound pretty interesting, but its creation required our development team to go far beyond what was in place. Countless hours were spent creating additional lore to reveal never before seen stories about your favorite areas and heroes. Do you know the purpose of the Three Towers of Valdac or what they guard? Their history and purpose is clearly marked!

“Three observation towers, positioned within the Ironfist Mountain range around J’thir, the Elsarin-Valdac border, and the Shattered Peaks. These were made to watch over the Ironfist Mountain range. Soldiers and snipers were stationed on these towers, to guard against possible invaders.”

This is just one of numerous interesting facts you can learn about the environment and enhance your PoxNora experience.

Foreshadowing the Future

The PoxNora World map does much more than bring life to the game, it presents a window to the future. These lands could change and who knows what secrets await those patient enough to search carefully. Seek out each faction and every corner of the map to learn more about PoxNora, and who knows what you’ll find.

Look for this exciting feature November 11th with PoxNora’s Dire Covenant Expansion!

Creating Campaigns: A Player Q&A with Kaervas

October 21st, 2009

Most of the PoxNora community agrees the Broodcall campaign is the best one to date. To what would you attribute this, and do these new changes reflect the types of campaigns we’ll see in the future?

Broodcall was successful, I think, because of the randomization and the fact it is fairly open ended despite being story driven. The previous campaign ended up being less popular because it was heavily story driven but relied on the player’s tactics with starting units more than deck building. It’s likely in the future that campaigns will build off the Broodcall model, and randomization is something we will definitely do more of.

Do you have a team of people working on campaigns or are you the solo master?

I’ve been the sole campaign guy for the past 3 campaigns. We do have other people who can do them, but usually creating a single campaign is a one person job. Expansion 12’s campaign is going to be done by one of the other designers, as I’m currently working on other things. I do make it a priority to keep up with the single player community, but all our designers are familiar with all aspects of the game.

Have there ever been abilities or features you’ve wanted to implement into a campaign, but didn’t have the resources to program? If so then what has SOE brought to the table to help accomplish these dream features and abilities?

Our campaigns are made with use of an in-house coding language designed specifically to handle the bots . As such, whenever we need new features they can usually be added. Being under SOE has helped grow our staff and give more time for things such as campaign features.

Was single player always a plan for PoxNora, or was it discovered along the way?

Single player was always an intention, though it wasn’t introduced immediately. Multiplayer is not for everyone, as the number of campaign players testifies.

Do you feel that single player has opened up the scene for new rune flavors and combinations? Also, are runes now being designed with single player interests at heart, or are runes designed without affiliations?

Single player opens up a lot of creativity among players because it can be played in totally different ways from multiplayer. Generally, we design runes for multiplayer – well made multiplayer runes can easily be used in single player (often in more unique ways) regardless of power, while a single player rune that caused problems in multiplayer would have to be changed. That’s just the nature of multiplayer vs. single player. We do try to make changes to multiplayer or single player problems have as little impact on the other variety of play as possible, though that’s not always doable.

There are a lot of aspects of the rune manager and UI that don’t quite seem to fit campaign play. Are there any current or future plans to improve the UI and site managers for campaign play? and Are there any current or future plans to change the rewards system for single player? With the recent change to DoW rewards it leaves us hoping.

I’m lumping these together because the answer is effectively the same. The change has been discussed at length. It’s really not a question of if, but when. I can’t get any more specific than that, but we are definitely aware that the current system has flaws.

Do you feel the single player aspect of the game is well rounded enough to support a stand alone game? If so would there be more storyline and eventful combat, if not then what would you change to make it stand alone?

It could definitely, if it was used for that purpose. If I were making a stand alone, single player focused game it would likely have a longer, more involved campaign. It would be like Warcraft 3 or other RTS games, and a more persistent army than the standard battlegroups used in pox – runes unlocked during missions and characters you can upgrade over the course of the story. This is purely hypothetical though, we have no plans for such an offshoot at this time.

The single player content has been a powerful element of driving the storyline. With Broodcall’s campaign, Wrath of the Exile, it showed us an amazing new level of detail in storytelling.

I’m personally a big fan of story driven campaigns. My goal has always been to tie campaigns into the larger story and create NPCs the player can recognize as characters. As we move forward storytelling could be the norm for campaigns, but we’re always looking at Design from every perspective possible.

How does difficulty level play into what fragments you get?

Playing on higher difficulties gives you better chances to get rarer components, essentially. Playing on legendary always offers the highest available rarities and the best chance to get them.

What is the purpose of the Fragment Harbinger?

Originally the Harbinger was something of an inside joke in an older, internal only campaign. When the Angel’s campaign was done, parts of that old campaign were used, and she made it in there. It gives something of a surprise factor to the campaign and a little side quest aspect so we left it in. Killing her will give you a chance for an extra drop from that level.

Who is responsible for giving Serkan those crazy stats on legendary mode of the Angel’s Descend Campaign?

Hah, that would be me. Angels is the first campaign I did. Since Serkan hadn’t been released yet, I really wanted to give him an epic feel, and it can be pretty hard to make an end boss that’s relevant for campaigns considering that the player usually has a whole army set up by that time. I think he contributes to making that encounter cool – that map is my personal favorite.

Are there any plans to improve the AI?

This is something Gedden, our programming lead, and I have discussed quite a bit. Currently the AI is fairly smart in targeting, but has little to no self preservation instinct. That’s an area we hope to improve on. Beyond that, more intelligent use of abilities is a goal, but an unlikely one – as complicated as PoxNora is it will be very tough to get the AI to use more than a fraction of abilities competently.

Is there going to be more taunts or LE craftables ?

Yes, though the LE craftables will likely evolve into something slightly different.

How long does it usually take to make a campaign from start to finish?

This depends on the campaign to an extent – both on the number of missions and number of mechanics in place. However, for most it usually takes a week to two weeks to create a campaign and play test it.

Broodlord Battlegroup

October 14th, 2009

It was just a few short weeks ago the Broodlord took on challengers and showed the true power of the Broodcall dragons. What was the experience like and how did he provide such a formidable challenge? Today’s The Green Room will tell you more!

“When we began planning the Broodlord event, I knew it would be challenging playing veterans who knew PoxNora inside and out. The question was, how do you provide an adequate and fair game to people of any rank? It wasn’t easy a lot of time was put into creating a battlegroup that could face anything thrown against it. What did I end up with? Here is the secret behind the Broodlord battlegroup.”

Champions:

The Eight Broodcall Dragons - These were auto-includes fitting the theme but considering this was before our buffs to many of them, they could be vulnerable by themselves. I ended up growing pretty attached to Thirion as he was my only magic damage champ and Firemaw just because I like when he explodes.

Cave Dragon - I was asked a lot about this one. Why a Cave Dragon? It’s really pretty simple honestly. The Exile has Volatile, and the Cave Dragon is technically a dragon so it fit.

Spells:

Avalanche X2: With chasms on the map, and its ability to hit multiple targets I couldn’t avoid utilizing this regularly. I only managed to cliff dive one champion but it was worth it.

Backfire X1: This wasn’t used a lot but a few of you put together hefty spell spam Battlegroups and it threw people off their game.

Banish X2: I tried to only use this in emergencies when a hero was tearing up one of my dragons. It threw a major monkey wrench in some strategies and made the difference between a tough game and a sound beating of Broodlord.

Desperate Heal X1: This one was another auto-include which allowed a quick heal at a relatively low cost.

Essence Drain X1: Essence Drain is another easy spell to take the wind out of an extremely powerful creature. I didn’t use it every time but enough that I’m glad it was there.

Fireblast X2: Another great utility area of effect spell which helped finish off more champions than I can count.

Firestorm X1: This is another great area of effect spell which I found particularly effective against Moga swarm.

Hammer Strike X2: Hammer Strike was really fun to use against people who used it on me. I could see this as aggrivating though so I tried to only use when I had to.

Mobilization X2: It would have been easy to use Mobilization with Flying in order to quickly advance and crush a shrine. The goal of this event however was to make it fun so I only used against extremely fast units.

Monsoon X2: Monsoon served me in two ways, first to drown so many heroes. Euan, Talgar, Grimlic and many more sank to the murky depths. In a pinch it also could slow down a War Enchanted Groble too.

Retribution X2: The benefits of Retribution probably don’t need explanation, but in my case remember these dragons were all in the 100 nora range. This made the damage output catastrophic when utilized correctly.

With a hefty nora bank, you can see I had plenty of tools at my disposal. I was surprised however a number of times by many players ingenuity and I think most of you had quite a bit of fun trying to beat me. To those who succeeded, we’ll have a rematch one day. Until we meet again mighty champions, I leave you with one important thought. I will totally Banish your Euan.

The Life of a Bug in PoxNora

October 5th, 2009

Most people consider bugs a mild annoyance, whether it’s a trail of ants from your trashcan, or a scorpion living in the closet. In the life of PoxNora, bugs are an unintended mechanics arising from abilities, spells, maps, or anything else that takes place in the game. Today we are going to delve quickly into the development world of PoxNora and explain the process for bugs and how they are resolved. For all intents and purposes we’ll lovingly name our bug Gnark.

The first and most important process of bugs is identification and that is where you, the community comes in. Ideally we would catch every single possible bug during our testing phase. While most are, there are always a few slip through the cracks. Our first and most widely utilized bug catching tool is the PoxNora forums. Every work day I, or a member of our Quality Assurance team goes through the forums and enters each issue into our system. We also take bug reports from the support system found on the PoxNora.com website which gives players at least two ways to bring our attention to Gnark.

The bug’s life continues as it moves to our Quality Assurance team who spend a good portion of their time trying to break things. Sometimes they are a little too efficient at their job (asdf actually giggles), but it’s always good to know they are ready to get down to business. When a bug report is received they go in and try to recreate the situation to see exactly what happens.

Once a bug has been verified, it’s up to either our Programmers or Design team to decide how to fix it. If there is a question about if something is working as intended, someone braves a trip to see CorpsE or Kaervas in hopes of not being hit with a wooden sword. If it’s an ability that isn’t operating the way it’s described, a Programmer goes in and does their black magic to make that happen. Once the animals have been sacrificed and voodoo dolls are put away, it goes back to Quality Assurance for testing. In this instance, Gnark has been fixed and will be put back into the live game.

Once everything seems to be in working order, any necessary changes are put in the next patch. These are scheduled weekly to insure we provide an ample amount of downtime for you. If the change is a large one, we announce it in advance to see how the community feels. Otherwise, it’s slipped into patch notes and we move on to the next bug. At this point everyone is happy and there are balloons, elephants, and a great celebration. Gnark has been squashed.

How exactly do we decide which bugs are going to get fixed first? There are combinations of factors taken into consideration when prioritization changes. First of all, how much does bug impact gameplay? For instance, if Gnark is causing an even more annoyance than usual and teleporting across the map, he’ll be fixed pretty quickly. Next, how much goes into correcting this bug? Fixing a typo in a spell description can be done much quicker than correcting a complex ability on a champion. At that point, a list is made determining what can be done immediately, and what might be a little later.

We hope this gives you a rough idea about how bugs are caught and exterminated. While it’s not a step by step, this is an overview of exactly what happens every day in the SOE Studio. For now, keep submitting those bugs, because we want to keep fixing them.

Heralds of the Dragon Gods

September 28th, 2009

In his dream Drakon relived the horror of the dying villagers and wrath of the Exile. The sounds around him: screaming, crumbling stone, the roar of a dragon and his inextinguishable rage. He couldn’t stand to hear the pain but he was powerless to stop it. The strength in his muscles waned, until they were all but useless. Inside his mind was the twirling scene of villagers, innocents, before a backdrop of fire. They begged for his help, pleaded with bloodied faces and scarred bodies. His guilt was torment, paining him far worse than the wounds he’d received from the Exile. Unable to bear the scene, Drakon opened his eyes.

He had returned to his lair a while ago, the catacombs beneath the Ironfist Stronghold, to rest and recuperate from his confrontation with the Exile. The catacombs had always soothed him; they were quiet, cool and peaceful. Light filtered in from the iron gate, the cold grey of morning against the stone. His gaze then fell upon the Ethereal Priestess who was tasked with aiding in his recovery.

She was a skilled healer, weaving Nora through the air and into his various wounds. He watched her awhile, with the strands of blue in her hands. She moved it about the air, eyes focused intensely on where she would apply her healing energy. She murmured her chant, and then touched a tender spot on his outstretched arm; the Nora seam followed her movement, sewing the wound shut and soothing his pain. As she continued her task, Drakon glimpsed a familiar dwarf, in platemail, sauntering towards him. He turned his head towards the approaching dwarf, greeted by a nod from Euan Ironfist.

“You’re a mess, Drak’.”

Drakon pulled himself up from the ground, found the strength that had disappeared.

“Any word on the Exile? Where is he? Where is Windfury?”

“Settle down. You’re the only dragon in Ironfist territory. It’s been that way for a month.”

“Windfury wants blood Euan, nothing else.” Drakon grumbled.

“There hasn’t been an attack on Ironfist since we found you at Raela. Not even a single Draksar scout. The mountains slumber with you.”

Drakon was poised for battle, but Euan’s touch eased him.

“The Exile is in the Peaks. If he decides to return, we’ll have an army waiting for him.”

The priestess had climbed onto Drakon’s back and began soothing the scars along his spine. He lowered himself to the ground, releasing a heavy sigh as he did.

“Windfury tore open his own son, Euan. The Draksar carried Akakios away before the Exile could finish him. He wants blood.”

“Then we’ll just have to make sure it isn’t ours. You worry too much. This isn’t our fight brother, you just got caught in the middle of a feud is all.”

Euan left Drakon to rest, beginning his long trek up the stairs towards the bottom floor of the Stronghold. Drakon dropped his head to the cold stone floor; another breath brought a small cloud of dust into the air. The wounds along his back were closing.

“Euan Ironfist doesn’t worry enough. The Exile will be back.”

The priestess continued her work, her voice fading softly into the empty space of the stone roost.

The Exile did not plan another attack on Ironfist. When he fled from the field at Raela, he didn’t return to Eehiist and the caverns that dotted the Shattered Peaks. Instead, he rested in the Fragile Expanse, a plain reaching between the Peaks and the Ironfist Mountains; Voil territory. The Fragile Expanse was plagued with quakes and unstable ground, no place for a Moga or G`hern; yet there lived in its various spaces, hiding from the winged tyrants. It was a place for a dragon to hide, to collect his thoughts. In his roost of broken rock, he was visited by Hyaenid. They yipped when they first saw him, occasionally retreating and baring fangs at him. A month passed, a month of introspection and contemplation. The Hyaenid spent the time sneaking around his roost, speaking in hushed and squawking tones, pointing to him. He ignored them, thought of the blood he had spilt. He imagined the little boy, hiding in the stable in Helenda, and the guard captain who scooped the boy into his arms. Occasionally, a rock would strike his skin; a soft impact that he barely noticed. Bladen would turn to its source, to see darting figures and hear the yipping throats. He thought of Varia revealing a scaled shoulder to the Draksar that combed the streets for soft-skins. He could see his son’s men, dragons on their hind quarters, raising swords against men who defended with farming tools. Had the soft-skins already suffered their due? Many lay where they once stood, burned or cut for standing against their demise. They had no homes and the ones they could keep were meager. He thought of the homes he crushed in Raela, the meek ones that watched in horror, the ones who drew their crude steel against a titan. He thought of the soldiers who were ready to defend the small hovel of cobblestone. Bladen had released his anger, his vindictiveness, on weakened spirits. They had no chance of defending themselves. He remembered the red dragon that descended beside him, the one who called him an interloper, his son Akakios. What turned his son to such violence? What could drive a child to extermination? Where was his little Akakios, or the man he imagined the boy would become? He wanted a better life for his son, one of peace and silence. The son was ire, a shadow of his father.

The thoughts consumed him until the Hyaenid had stopped their harassing and came out from the shadows. He noticed them at the mouth of his roost, a group of ten. Instead of retreating from his glance, they approached him directly. They were dressed differently than the others, each adorned in ornate leather and crowned with feathered crests. They had a drum on each hip, which they proceeded to slap in rhythm. Bladen looked down on them, watched their fervent hands slap the thin skins. A few began to move about the roost, continuing the furious beat; the entire gathering began howling and yipping. One stepped up to Bladen, stood right beneath his maw and stared into his eyes. Their fear of the behemoth was gone. Their drumming slowed, the beat waning into a dull roar and then into silence. The Hyaenid beneath him spoke.

“Mighty titan, god of the Peaks, we have no offering other than our music.”

Bladen snarled.

“Why are you here, Hyaenid? Your kind has been gnawing at my patience.”

“We come to pay homage to you, the true king of the Shattered Kingdom.”

“Homage? King?”

“We come to ask for food. Our hunters bring morsels fit for a Moga. Our calls to the Queen Eehiist go unanswered. Our tribes will starve if they don’t receive a healthy meal. We need your help, mighty titan.”

“You ask a dragon for food, not a king. I have nothing for you.”

“Do you sit on a throne?”

Bladen looked around his roost, stone jutting from stone, the formations encircling his bed.

“A roost. This is my roost.”

“It is a throne made from shattered rock, fit for the king of our lands.”

“I am no one’s king, little dog. Leave.”

The Hyaenid raised his hands to Bladen, his finger close to the dragon snout.

“Don’t leave us to rot, king! We need you, we need your guidance, your gift!”

Bladen stood and snarled at the groveling creature.

“Fine! I get you food and you leave me alone!”

With that, Bladen swung his wings and lifted himself into the air. The Hyaenid watched the titan, each pump bringing him higher and higher into the sky. Soon, the entire expanse was in his view, along with all of its little denizens; miniatures of themselves, scrambling across the tiny curves and crevices of the land. He scoured its shapes, searching for a suitable game. Moments into his hunt, he spotted a pack of feral boars, bounding into the horizon. He sailed across, plucking up one in each claw. The soft bodies squirmed in his grip, their voice squealing as he swooped across the plain. Four savage boars, each a feast in its own right, would be enough for them. As he returned to his roost, he saw the adorned Hyaenids standing at the entrance, anxiously awaiting his arrival. When he entered, he dropped the boars onto the stone floor and then returned to his resting place. The bewildered beasts stumbled around, squealing and thrashing about. Two more Hyaenids appeared from the entrance, wearing torques of beads and carrying spears in their hands. In a sudden movement, a quick and effortless motion, two of the four were sputtering their last breaths along the stone floor. One of the ill-fated beasts made for the entrance, only to receive a magical blast to its flank. The wound grievous, it too succumbed to death. The final beast rushed towards Bladen, only to be met with a powerful swipe across its face. It thrashed about once more, blindly and frantically. Another magical blast to its back and it was felled. Bladen lowered his head to the ground, resting it on an arm, and turned a single eye to his unwanted visitors.

“Your food, little dogs. Now, leave me.”

The Hyaenids obliged, carrying the boars out in twos and praising his beneficence with each step away. The rest of the night was spent in introspection, the same as the past month, but the subject was different. Such a simple act, lifting a boar into the sky, gave the Hyaenid something to eat. In Raela, he struck down the ones that needed his help, crushed their homes in his hands. Did he enjoy it? What did he gain from killing the soft skins of Ironfist? Nothing. There was nothing gained in vengeance, other than soiled claws and a hunger for more. It destroyed his son and it would end him if he continued. If not vengeance, then what? Helping the Hyaenid? They needed him. They named him the ruler of the Shattered Peaks, begged him for sustenance, and praised him when he delivered. It was the fact that they would eat that night, not their praise, which pleased him. The night was long with thoughts of his actions and, ultimately, he had chosen a new path. The soft-skins had paid their debt many times over, through Akakios and his loyal servants. Vengeance had consumed his son and Bladen could do nothing more than dismiss his actions. The son would not listen to his father; he was too far submerged in blood and all-encompassing hatred. Bladen Windfury would not follow the path any longer. He made his decision; when the sun was up, he would find the Hyaenid tribes and aid them in whatever way he could. He would be their king, not to garner worship, but because they needed him.

As time passed, the Exile aided the Hyaenid in whatever way he could. He hunted with them, pulling in large game. The Hyaenids ate their fill of boar and mountain lion, occasionally indulging in seared fesh. Bladen’s praises were sung around bonfires and in circles of witchdoctors. Eventually, word of their king spread across the Fragile Expanse to hidden tribes of Moga. Even the Cyclopes of the Storm Lands heard word of the mighty dragon god. They came to him, either for his aid or to praise his glorious power. Soon, the Fragile Expanse became a kingdom, a gathering of different creatures; Hyaenid, Moga, Cylcops; all of them bowed to him as their benevolent king. His troubles with the soft-skin had faded to a faint recollection, all but a wisp in the furthest corner of his mind. No longer was the Exile the title of a murderer; it was a king’s name. Bladen Windfury, exile in name and no longer in spirit, was the rightful king of the Fragile Expanse. His domain would reach from the foot of Ironfist to the edge of Eehiist’s caverns. His subjects would follow him and sing the glory of his feats in their tales. They had no banner in his honor, because he forbade it. When asked why, his reply was always simple.

“My banner is in the air, the praises of the Hyaenid and Moga. Their voices are my crest and their hearts are the poles that hold each banner up to the sky. There is no need for a flag.”

His rule rose friction with Eehiist, but their differences never came to blows. The shattered plains were his to rule. God or mortal, the Voil Queen kept her distance; it was best to leave the wretched place alone. Bladen Windfury, exile in name alone and no longer in spirit, was the rightful king of the Fragile Expanse and of all the creatures unguarded by Voil.

Ironfist Stronghold/K’thir Forest War-Enchanted Groble Deck

September 24th, 2009

War-Enchanted Groble x2
Upgrades: 12 Speed, 51 hp, Resistance: Physical 1, Resistance: Fire 1 - 96 Nora


Thorn Collection x2
Lifeshield x2
Mend x2
Herbal Antidote x2
Impervious x2
Last Stand x2
Righteous Deflection x2
Repair x2
Disarm x2
Hammerstrike x1
Desperate Heal x1
Unobstructed View x1
Butterfly Wings x1
Invisibility x1
Swiftwind x1
Vortex x1
Elite Blade x2
Oaken Mace x1

This week we have a deck I played some at the start of the expansion and which has since been experimented with by many players, the War-Enchanted Groble deck. The Groble, as with the Elven Ancestor, is very well suited to a deck revolving around it as a lone champion. This is due to the powerful Adaptive: Ironfist ability and the potential long term power of Spellswallower. Compared to the Ancestor deck, which is fairly low tier, the Groble deck has one major advantage: Last Stand. This spell is naturally very powerful in a deck like this, and the HP bonus stacks with itself and with Adaptive allowing you to get your HP and all other stats up fast. Generally, your strategy with this deck will be to get out the Groble and Last Stand up and running on him, which will jump to huge stat numbers immediately. These numbers will rise as the game continues. Once your Groble is out, liberal use of spells to support him will keep him going strong and allow you to deal with a variety of situations.

Most of the spells in the deck normally have rather limited uses. However, since we can pad our build here without loss of valuable champion space, the hard counter nature of these effects is very valuable. The most important spells are Lifeshield, Last Stand and Repair. Last Stand, as described above, gets you going. Repair keeps you going by providing excellent single target healing. Lifeshield counters many of the spell based counters to the deck, allowing you to set up without fear. The rest of the spells should be used as applicable for extra damage or utility as the situation demands - the ability to become unstoppable, invisible or flying at will is very useful in a small deck like this. The Ironfist spells, in particular, should be used as freely as possible. Each casting is going to buff your Groble, after all. Righteous Deflection and Impervious should be chained on cooldown as much as is feasible. Finally, the 3 equipments provide you with something to occupy your equipment slot (preventing negative equipment) and also give you access to physical attacks, key in a deck with limited typing such as this.

When playing this deck, you have to be wary of a number of things. Magic Immunity is obviously a problem - Elite Blade/Oaken Mace is your only real option here. Don’t be shy about disarming yourself if necessary to use both equipment in a single turn. Single target spells are a threat, so Lifeshield should be up at all times. Clever opponents will probably ignore your Groble in favor of attacking the shrine - be sure to save your Repairs and Desperate Heal when this seems likely, as you will take a lot more damage from Defender of Chaos than from being hit normally. If they’re going for your shrine, your best bet is to go for theirs first - your high speed makes that quite doable.

Discuss this on PoxNora Forums

Kaervas Kaervas
Assistant Game Designer